bowling

  • 3200 BCE

    Earliest known form of bowling

    Location: Egypt
    Archaeologists found objects resembling pins and balls in an Egyptian child’s tomb—suggesting a primitive bowling-like game.
  • 200 BCE

    Lawn bowling origins

    Location: Roman empire
    Roman soldiers played a game rolling stones to knock down targets—seen as a precursor to bocce and modern bowling.
  • 1300

    Religious "kegel" game

    Location: Germany
    Churchgoers rolled stones at wooden “kegels” (pins) to symbolize knocking down sin; this evolved into Kegelspiel.
  • 1400

    Lawn bowling popularized

    Location: England
    Variations of outdoor bowling became widespread; banned at times by kings who wanted citizens to practice archery instead.
  • Bowling introduced to America

    Location: Netherlands to North America
    Dutch settlers brought a nine-pin version to New Amsterdam (now New York City).
  • Nine-pin bowling banned

    Location: Connecticut, USA
    Gambling concerns led to bans; players added a tenth pin to skirt the law, creating ten-pin bowling.
  • American Bowling Congress (ABC) founded

    Location: New York City, USA
    Established standardized rules and equipment for ten-pin bowling.
  • Women's International Bowling Congress (WIBC) formed

    Location: St. Louis, USA
    Gave women formal recognition and structure in the sport.
  • Bowling boom

    Location: USA
    Automatic pinsetters introduced; television popularized the sport (notably “Championship Bowling”).
  • Professionalization

    Location: Global
    PBA (Professional Bowlers Association) tours gained fame; bowling alleys became widespread social hubs.
  • Technological advances

    Location: Worldwide
    Synthetic lanes, computer scoring, and recreational “cosmic bowling” introduced.
  • ABC, WIBC, and YABA merge

    Location: USA
    Formed United States Bowling Congress (USBC) as the sport’s main governing body.
  • Competitive resurgence

    Location: Global
    World Bowling and International Bowling Federation promote global tournaments; digital leagues and youth programs expand participation.