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The invention of the iPad led to the use of personal devices in the classroom, offering more personalized and interactive learning for students.
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With Chromebooks launching, these personal laptops outsold iPads became a staple in classroom education as they were easy to use laptops equipped with Google resources suited for a classroom.
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With the creation of learning management systems (LMS) like Google Classroom and Canvas, students begin seeing more assignments and instructional materials posted in an online setting to be completed digitally. This allowed for more communication and assignment organization both in the classroom and at home.
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New platforms were developed and released allowing for teachers and students to be more creative with projects and assignments. For instance, Flipgrid (2014) allowed for student to make video responses to questions and Adobe (2016) allowed for students to make visual presentations and images for school projects.
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At this point in time, new engaging platforms were being developed and released to classrooms. These platforms included Nearpod (for interactive presentations), Kahoot! (an interactive quiz game), and ClassDojo (a way to connect with parents and monitor student behavior). These platforms increased student engagement and overall interactiveness within the classroom.
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With the COVID-19 pandemic shutting down schools, countries turned to distance learning or virtual learning. Using platforms like Zoom, Teams, or Google Meetings, schools were able to have virtual classes where students and teachers met through face-time like meetings.