Five Night's at Scouts

  • Period: to

    Original Timelines Events

    Most of the events in this period are the same.
    Fnaf 1, 2, and 4 are normal.
    Future FNAF games don't occur.
  • Birth of John Roads

    A kind and simple boy, but was not the most empathetic.
  • Birth of Philip Roads

    He liked the Freddy's animatronics, but his birth isn't relevant just yet.
  • Divorce

    The Roads family split, and their father gained full custody of the children.
  • The Bite of 83 Aftermath

    This time, people weren't just gonna forget this, and some were brainstorming, determined on shutting down the newer "Freddy Fazbear" brand.
  • Period: to

    The Lawsuit Period

    Following the first MCI, many people worked together to take down the bear in court, before succeeding late 1993.
  • Birth of Rosemary Isstr

    Soon after her birth, her father abandoned her and her mother.
  • Williams Arrest

    In late 1993, Afton was caught trying to get into the old Freddy's location so he could dismantle the animatronics, and after a short court case, he was arrested.
  • Addition of Rosemary Isstr

    Mr. Roads found a new lover, and Rosemary was the already existing child of his new girlfriend. (name is an anagram of "sorry ma sister")
  • Philips Dream

    Late this year, now going by Phil, he thinks about his old love of Fredbear's and Freddy's, and gets an idea.
    hell try to make an establishment, familiar to the old pizzerias. so he begins the long task of researching, and trying to make his own animatronics.
  • Research

    After a long search he finds the old animatronics he remembers and activates them. He hires his brother to observe them, and his stepsister is made aware of Phil's project.
  • Period: to

    Phil's Project

    During this period, Phil, with the help of his brother, researched and worked to make his restaurant, starting with the concept, before finding a spot, and working on the animatronics between research and planing. Eventually he had the location built, and soon, everything was ready.
  • Animatronic 1: Aldo Rhisp

    Aldo was a animatronic not based on an animal, and he had a retro diner color scheme. Phil had an odd love of his first creation, despite its odd appearance. The Roads brothers saw glitches and behavior issues with Aldo, and it spread to their other models. this was due to the Remnant in some of the materials they Phil used, but he was unaware that it even existed. eventually, Aldo was supposed to be scrapped, but Phil tucked Aldo away in without his brothers knowledge.
  • Animatronic 1.5: Failed Design

    Phil tried again, but due to the design issues, and amount of future maintenance it would need, they scrapped it while it was still an endo.
  • Animatronic 2: Croc Entertainer Suit

    This one was decided to be more like the Fredbear's animatronics. It was a crocodile-like animatronic suit that someone could wear. however, because of the bulkiness, it was hard to store. it was also very heavy, it would likely harm the wearer over time, and could easily crush someone. He tried to turn it into an animatronic, but the top weight caused the back to snap. so, this one was scraped as well.
  • Final Design: Scout

    Scout was an owl-like animatronic. he was friendly looking, and had an easily changeable endoskeleton to make more animatronics. this was the result of Phil's hard work.
  • Scout's Diner Opens

    With a cast of 4 characters, the diner opens. The dining area is segmented into three sections, with a stage in each for 3 of the animatronics Chompfin/Mako/Odon the shark, Drac/Vampi the bat, and Scout the owl. The 4th, Stripey/Patz the tiger, resides in the Play Place, an area filled with arcade machines.
  • Phil's Obsession

    After years, Phil gives into his odd desire to complete his favorite creation: Aldo.
  • Aldo is Relocated

    Phil plans to move Aldo into the diner, so he has access to the extra parts and the maintenance tools. Hiding Aldo from others, wiping the cameras and pinning it on an employee to ensure no one knows.
  • Period: to

    The Events of Five Nights at Scout's

    Aldo slowly infects the animatronics in the building, and they begin doing things during the night. Thinking it's somebody, a night guard is hired to watch the building. John slowly figures out what Phil's done.
  • John & Phil Roads

    John confronts Phil, but Phil protests. Then, he finds Aldo stashed away. Upset that Phil is risking everything with this, he tries to dismantle Aldo, but ends up killing his brother instead. not long after, out of grief, john perishes as well.
  • "Fazbear Fright" Opens

    the horror attraction was made, but it's a bit different from the one normally known, instead under the name "The Animatronic Attraction".