-
After a long life, he dies in a fatal accident. Phil didn't have the time to speak with him before his untimely death. Grief stricken, Phil decides to give into his odd desire to complete his father's favorite creation of his: Andlie.
-
Phil moves Andlie into the diner while his brother is preparing for a business trip, so he has access to the extra parts and the maintenance tools. Hiding Andlie from others, wiping the cameras and pinning it on an employee to ensure no one knows. But due to concerns among staff, he has to employ a night guard.
-
- Add Scout Otter
-
While John is out on his trip and unaware of his brother's coping mechanism, Andlie slowly infects the animatronics in the building, and they begin doing things during the night.
-
- Add Feline
-
- Add Bat Swampstick
-
- Add Proto Endo
- Feline Can Take New Route
-
During Night 5 of FNAS 1, John confronts Phil, but Phil protests. Then, he finds Andlie stashed away. Upset that Phil is risking everything with this, he tries to dismantle Andlie, but ends up killing his brother instead. not long after, out of grief, john perishes as well.
-
This is a flash back to the night Scout's Diner was closed due to the Roads Brother's passing. Amelie Chirly comes to see the place, and discovers her brothers have possessed Andlie, but are clashing with each other. Now having to deal with a FNAS 1 Styled night, with a possesed Andile and some of the OG cast.
-
After being shut down for a day, the Night guard returns to the diner for his shift, but is informed over a voicemail from Amelie Chirly that he'll have to fill out a form to answer a few questions and probably will be put on leave after tonight, and likely be transferred to a different position when he's brought back.
-
Amelie takes ownership of the dinner, the full reason for her brothers' demise kept secret from the public, and the animatronics are kept on stage as they begin to settle after Andile is removed in secret.