Noah

  • Nolan Kay Bushnell

    Nolan Kay Bushnell

    He has been inducted into the Video Game Hall of Fame and the Consumer Electronics Association Hall of Fame, received the BAFTA Fellowship and the Nations Restaurant News "Innovator of the Year" award. He has started more than 20 companies and is one of the founding fathers of the video game industry. He is on the board of Anti-Aging Games. In 2012, he founded an educational software company called Brainrush that uses video game technology in educational software.
  • First Gaming Computer

    First Gaming Computer

    The Nimrod, designed by John Makepeace Bennett, built by Raymond Stuart-Williams and exhibited in the 1951 Festival of Britain, is regarded as the first gaming computer. Bennett did not intend for it to be a real gaming computer, however, as it was supposed to be an exercise in mathematics as well as to prove computers could "carry out very complex practical problems", not purely for enjoyment
  • Shigeru Miyamoto / Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru

    Shigeru Miyamoto / Japanese: 宮本 茂, Hepburn: Miyamoto Shigeru

    Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he has served as one of its representative directors as an executive since 2002. Widely regarded as one of the most accomplished and influential designers in video games, he is the creator of some of the most acclaimed and best-selling game franchises of all time, including Mario, The Legend of Zelda, Donkey Kong, Star Fox and Pikmin.
  • First Person to Make a Video Game: Ralph Henry Baer

    First Person to Make a Video Game: Ralph Henry Baer

    Baer's Jewish family fled Germany just before World War II and Baer served the American war effort, gaining an interest in electronics shortly thereafter. Through several jobs in the electronics industry, he was working as an engineer at Sanders Associates (now BAE Systems)[2] in Nashua, New Hampshire, when he conceived the idea of playing games on a television screen around 1966.
  • Rogue Like Games: Star Trek

    Rogue Like Games: Star Trek

    Rogue was inspired by text-based computer games such as the 1971 Star Trek game and Colossal Cave Adventure released in 1976, along with the high fantasy setting from Dungeons Dragons. Toy and Wichman, both students at University of California, Santa Cruz, worked together to create their own text-based game but looked to incorporate elements of procedural generation to create a new experience each time the user played the game.
  • First Game Console

    First Game Console

    In 1972 Magnavox released the world's first home video game console, the Magnavox Odyssey.[32] It came packaged with board game paraphernalia such as cards, paper money and dice to enhance the games.
  • First Full Color Game Console

    First Full Color Game Console

    The Color TV-Game[a] is the first video game system ever made by Nintendo. The system was released as a series of five dedicated home video game consoles between 1977 and 1983 in Japan only.
  • First Hand Held Game Console

    First Hand Held Game Console

    In 1979 the LCD-based Microvision, designed by Smith Engineering and distributed by Milton-Bradley,[24] became the first handheld game console and the first to use interchangeable game cartridges.
  • Tetris: Alexey Leonidovich Pajitnov

    Tetris: Alexey Leonidovich Pajitnov

    Alexey Leonidovich Pajitnov[a] (born April 16, 1955)[1] is a Russian-American computer engineer and video game designer.[2] He is best known for creating, designing, and developing Tetris in 1985 while working at the Dorodnitsyn Computing Centre under the Academy of Sciences of the Soviet Union (now the Russian Academy of Sciences).
  • The Legend of Zelda

    The Legend of Zelda

    In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto: San Andreas (2004), Red Dead Redemption 2 (2018), and Minecraft (2011).
  • Super Mario World

    Super Mario World

    Super Mario World is a platform game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, in North America in 1991 and PAL territories in 1992.
  • Best Selling Game Console

    Best Selling Game Console

    The PlayStation 2 remains the best-selling video game console of all time, having sold 160 million units worldwide—nearly triple the combined sales of competing sixth-generation consoles.
  • Halo: Combat Evolved

    Halo: Combat Evolved

    Halo: Combat Evolved is a 2001 first-person shooter game developed by Bungie and published by Microsoft Game Studios. The game was released on November 15, 2001 for the Xbox, with a Microsoft Windows and Mac OS X port released in 2003, and a downloadable Xbox 360 port released in 2007 as part of Xbox Originals.
  • Call of Duty 4: Modern Warfare

    Call of Duty 4: Modern Warfare

    Call of Duty 4: Modern Warfare is a 2007 first-person shooter game developed by Infinity Ward and published by Activision. It is the fourth main installment in the Call of Duty series. The game breaks away from the World War II setting of previous entries and is instead set in modern times. Developed over two years, Modern Warfare was released in November 2007 for the PlayStation 3, Xbox 360, and Microsoft Windows.
  • Minecraft

    Minecraft

    Persson began developing video games at an early age. His commercial success began after he published an early version of Minecraft in 2009. Prior to the game's official retail release in 2011, it had sold over four million copies. After this point Persson stood down as the lead designer and transferred his creative authority to Jens Bergensten.
  • Role-playing games

    Role-playing games

    Role-playing video games, also known as computer role-playing games (CRPGs), comprise a broad video game genre generally defined by a detailed story and character advancement (often through increasing characters' levels or other skills).