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Throughout all of elementary school, starting in second grade I was given typing classes that utilized Type to Learn. This utilized gamification of education to get students excited about learning something as vital as typing.
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To teach students how to both use google slides and public speaking abilities, presentations were common amongst most classes in 6th grade.
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This class was a compilation of vital tools on the computer and how to use each of them. the main focuses were Microsoft Excel and Microsoft Word. These tools were used to ensure students were prepared for the growing necessity of technology in the classroom and the job market post graduation.
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Schoology was a platform designed for students to be able to access all their necessary schoolwork, assignments, and other resources from both their computers or phones. This made the process of schooling more streamlined as assignments were clear in their due date and students could use the resources they needed whenever necessary.
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Due to the Covid-19 pandemic's restrictions schools moved quickly to online learning models where mine chose Zoom. This program was used as a tool to allow students to attend classes online. While online school had challenges, it was the tool that allowed for our education to continue.
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Canvas was a tool implemented as I started my first year of college. It was used as a digital resource to compile all of the student resources in a more streamlined service than others which also allowed educators to customize the experience.
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Pollev was a tool professors used differently depending on the class. it was used for attendance, participation, and even for quiz prep. this service also gamified this process by giving the students questions and allowing them to see how many people vote for each answer.