Ed Tech Timeline

  • Ebooks/ Ereaders

    Ebooks/ Ereaders
    By July of 2010, sales of ebooks on apps, such as the Kindle and other e-readers, outnumbered sales of hardcover books for the first time ever.
  • Period: to

    Ed Tech Timeline

  • iPad

    iPad
    On April 3rd, 2010, the WiFi enable version of the iPad came out that aided in the mobile learning movement.
  • Google Classroom

    Google Classroom
    The platform provided a central hub for teachers to manage assignments, grades, and communication with students, as well as a space for students to collaborate and access their work.
  • Skype

    Skype
    Skype was introduced into the classrooms in 2011, providing the opportunity for students and teachers from all over the world to interact and learn from each other through video.
  • Coursera

    Coursera
    Coursera was launched in 2012 by Andrew Ng and Daphne Koller. It began as a platform to offer online courses from universities and other organizations, with the initial focus on massive open online courses (MOOCs
  • Xbox One

    Xbox One
    Microsoft released the Xbox One, emphasizing an all-in-one entertainment system with integrated streaming apps alongside gaming. Though the Xbox One did not directly impact education through specific educational software or initiatives, its impact on broader technology adoption and gaming culture played a role in shaping how technology is used in learning environments.
  • Chromebooks

    Chromebooks
    Chromebooks surpassed iPads in K-12 shipments, marking a significant shift in the education market. Chromebooks have had a significant influence on education by promoting digital literacy, fostering collaboration, and streamlining classroom management. They allow a more accessible and affordable way to incorporate technology into the learning environment, ultimately improving student outcomes and freeing up teacher time.
  • Apple Watch

    Apple Watch
    The first Apple Watch, called Series 0, was released in early 2015.This set a new standard for smartwatch functionality and future competition. The Apple Watch's fitness tracking features could be used in PE classes to monitor student activity and heart rate. The personalized push notifications and alerts could help students stay on track with class schedules, allowing them reminders with lessons and due dates.
  • Oculus Rift (CV1)

    Oculus Rift (CV1)
    The Oculus Rift (CV1) was a virtual reality headset that allowed it's users to experience 3D virtual environments. It was achieved by combining a wide view, 360-degree visuals, and stereoscopic 3-D to create an immersive experience. The Rift was also able track the user's head and hand movements, allowing them to interact with the virtual world. VR allows students to engage in virtual field trips, interactive simulations, and collaborative learning, that can enhance understanding.
  • Blockchain Technology

    Blockchain Technology
    Blockchain technology changed how educational data is stored, shared, and verified. It created a secure and tamper-proof system for the management of student records, credentials, and research data. Blockchain Technology can also aid in collaboration and knowledge sharing within educational institutions and communities.
  • Artificial Intelligence

    Artificial Intelligence
    By 2018, AI gained traction by teachers by assisting them in analyzing student data and providing personalized learning tools. This assistance included automated grading, helping with lesson planning, and offering personalized support for students. AI also helped develop personalized learning paths and providing adaptive feedback to students.
  • Blended Learning

    Blended Learning
    Blended learning became a popular choice for teachers as it was recognized for offering a combination of traditional classroom instruction with online learning components.Teachers also saw it as a way to personalize learning, improve student engagement, and potentially unlock teacher time for other impactful aspects of education. Flipped classrooms and hybrid models were also a part of this movement.
  • COVID-19

    COVID-19
    The COVID-19 pandemic accelerated the adoption of online learning, leading to a surge in demand for online learning platforms, interactive whiteboards, and collaborative tools. This lead to a surge in Chromebook use and online educational platforms