-
Introduction of iPad
Apple launched the iPad, a game-changing device for education, enabling interactive learning and content creation. It led to the rise of e-textbooks, educational apps, and multimedia content for learning. -
Learning Management Systems
The growth of platforms like Moodle, Blackboard, and Canvas further pushed e-learning in schools and universities. -
Flipped Classroom
The concept of the flipped classroom, where students engage with lectures at home via videos and apply knowledge in the classroom through activities and discussions, gained popularity. -
3D Printing in Education
Schools began experimenting with 3D printers, allowing students to design and create physical models, helping in STEM education. -
Google Classroom
Google introduced Google Classroom, an integrated suite that allows teachers to distribute assignments, grade them, and communicate with students, all within the Google platform. -
Virtual Reality (VR) and Augmented Reality (AR)
The first educational VR and AR apps emerged, such as Google Expeditions, which allowed teachers to take students on virtual field trips to explore various parts of the world. -
Artificial Intelligence in Education
AI-driven tools began gaining traction, such as Siri in iOS or IBM Watson. These tools were used to help personalize learning and provide real-time feedback. -
EdTech Regulation
Increased attention was placed on data privacy and protection in the classroom with regulations like FERPA impacting educational tools. -
Blockchain for Education
The concept of using blockchain technology for storing academic records and certifications gained traction. Companies like Learning Machine started offering blockchain-based credentialing. -
EdTech for Social-Emotional Learning
Programs such as Social Emotional Learning (SEL) tools gained traction to support students' mental health and emotional development in educational settings. -
COVID-19 Pandemic and Remote Learning
The pandemic forced schools and universities worldwide to transition to remote learning. This accelerated the adoption of video conferencing tools like Zoom, Microsoft Teams, and Google Meet.