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Underworld (Mad Cave Studios, 2024–present)

  • Revolution 9 #1

    Revolution 9 #1
    After years as an assassin for the Order of Nine—an ancient order dating back almost 3,000 years—Velveteen has turned her back on the very organization that saved her. Tasked with the murder of otherwise innocent hacker Jasper Dean, she sets off to save his life and discover the terrible secret that marked him for death. With the entire Order after them, Velveteen and Jasper must escape their grasp and prevent them from toppling society as we know it.
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    Revolution 9

  • Hour of the Wolf #1

    Hour of the Wolf #1
    When Owen Blackwood is called across time to a seemingly normal home to destroy a haunted painting, it didn't feel like anything out of the ordinary to this agent of Wolvenheart. Upon arrival, however, Owen finds himself trapped in the very painting he was called to destroy. With only a one hour window of time in which to operate, will Owen be able to save the family from certain death and destroy the painting? Or will he get lost in time and become a cross-dimensional walking ghost?
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    Hour of the Wolf

  • Exit City #1

    Exit City #1
    In Exit City, there's a thin line between good and evil, and Detectives McCormick and Miller are about to find out the hard way. When they come to the scene of a brutal accident, it becomes clear that the Major Crimes division was called in for a reason. With minimal evidence, McCormick and Miller must work together through a web of seedy criminals, genetic experiments, and a crooked government. But McCormick is hiding a secret that would make anyone question his capabilities.
  • Revolution 9 #2

    Revolution 9 #2
    With the assassin Volta literally at her doorstep, Velvet has no choice but to kick her plan into high gear. As Velvet fights for her life, and Jasper's, the Order of Nine is taking no chances, and calls in a vicious assassin with a dark link to Velvet's childhood.
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    Exit City

  • Hour of the Wolf #2

    Hour of the Wolf #2
    With Owen and Jan now stuck in the painting, they are forced to relive the brutal details of how the painting came to be, and only now do they realize the scope of how many lives it has taken. As time continues to tick away, Owen and Jan must fight to escape. But when every door leads to a different time and place in the universe, how do you know which way to go?
  • Exit City #2

    Exit City #2
    After getting called to another gruesome crime scene, it becomes clear to Detectives McCormick and Miller that the two are connected. Desperate for more answers, Miller decides to call in a favor from Special Agent Pazzi. Meanwhile, McCormick decides to investigate the building that's homebase to both Saturn Six and Tetradrak. But McCormick is about to find out the hard way just how corrupt Exit City truly is…
  • Revolution 9 #3

    Revolution 9 #3
    After a vicious firefight in an abandoned operating theater, Vee and Jasper are kicking phase two of their plan into gear. Meanwhile, the assassin known as Sandeman is already one step ahead of them and paying Vee's old friend, Vincent, a visit. Will Vee make it in time to confront Sandeman before he kills Vincent, or will the Order of 9 put an end to her plans here and now?
  • Hour of the Wolf #3

    Hour of the Wolf #3
    Having escaped from the painting, Owen and Jan go through a door bringing up haunting memories from Owen's past over two centuries ago. But time is running out, and Ellen is still in danger back home. It's up to Owen and Jan to confront the nightmare before them if they're going to save Ellen from the Businessman and keep Owen from getting stuck in time.
  • Revolution 9 #4

    Revolution 9 #4
    With the truth now out in the open, Vee and her crew take action and descend upon Volta's compound, but Volta and the Order of 9 will not be brought down so easily--but they never expected what Vee's prepared for them!
  • Exit City #3

    Exit City #3
    All that Miller knows is that McCormick is missing and she's not going to get any help from the other officers at ECPD. What Miller doesn't know is that McCormick's world is crumbling around him. McCormick is being held captive by a very public figure and it's up to Eve to save her partner from the very government she works for.
  • Hour of the Wolf #4

    Hour of the Wolf #4
    With Owen and Jan fighting for their life in the year 1888, the children are preparing for Ellen's kidnap in the present. Time is running out and the Businessman's transaction is almost complete. Will Owen and Jan make it out alive and save Ellen, or will the Businessman claim another victim?
  • Exit City #4

    With McCormick's entire world flipped on its head, Miller takes it upon herself to rescue McCormick and take down the corrupt government labs responsible for creating the vicious being terrorizing Exit City. When McCormick and Miller finally come face to face with the killer, they come to the realization that they were never prepared for what was coming.