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Chalkboards, considered technology performing a specific function of providing information in the front of the classroom for all students
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Pencils/notebooks were introduced to save paper and support the reuse of the information recorded.
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Introduction of technology that engages students visually!
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Sidney Pressey unearthed the mechanical teaching machine, a mechanical device that presented materials and taught students
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New York City schools opened up the medium of radio into classrooms, enabling students to listen to educational programs
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Educational films used as instructional media; first used by the military.
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The overhead projector another medium instituted to engage students visually.
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First instructional television programing implemented; an additional teacher “voice” with visuals.
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The mimeograph machine invented to produce hand crank copies (blue ink) ; the beginning of mass production of lessons.
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First electronic computers primarily for mathematical computation.
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Vannevar Bush described the hypothetical Memex machine which became the foundation for hypertext systems and the WWW
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Developed by B.F. Skinner using behavioral objectives and positive affirmation for correct responses;teachers uploaded lessons, students paced themselves
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Replacing the mimeograph enabled multiple copies of information for students.
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The huge mainframe no longer required; desktop computers introduced in schools.
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Computer-based education system created by Donald L. Bitzer at the University of Illinois a teaching tool and one of the first successful online communities
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Though CDs were produced in the '80s, concepts and prototypes were created by James Russell in 1965. Information is stored conveniently.
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Invented by Texas Instruments called Cal Tech, printed out answers. Teachers were skeptical of students relying on a machine to formulate answers.
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Late 1970's micro computers were devleoped and adopted in schools.
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Michael Sokloski pioneered the Scantron machine method of testing; making assessment quicker and easier for multiple choice testing formats.
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Apple Inc. formed and Apple 1 model computers were donated to schools; students were excited to use this tool.
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Calculator improved specifically to enable graphing for use in the sciences and engineering as well as primary mathematical calucation.
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Gene Dologoff filed a patent for the LCD projector, used to display video images, or computer data on a screen or any flat surface
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Powerpoint aka Presenter purchased by Microsoft from Apple; a concise format to disseminate information; visually engaging too!
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Early interactive whiteboard ushered into classrooms; facilitate multisensory learning and allows students to become part of the process of learning
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Aired on PBS-KCTS-TV in Seattle, Washington; studies proved the impact of students ability to learn and retain science information through watching the educational programs
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The World Wide Web aka W3 aka WWW this medium provided both teacher and student access to information on a global platform
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The Universal Serial Bus (USB)invented; information is portable in a new way; students can create personalized USB drives that copy their desktop applications from their personal computer.
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Google incorporated;the most largely used search engine in the world; supports both teacher and student in the rapid acquisition of information.
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Blogs launched enabling read/write web user contributions; encourages students to write and tell their own stories.
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Term first used by Darci DiNucci in her article "Fragmented Future" focusing on HTTP hyperlinking mechanism used by many devices;primarily a change in how Web pages were designed.
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Laptops became a de facto tool for teachers and students to access the internet; streaming audio and visual information on demand.
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Schools uploaded books on these tools for students; especially to support struggling readers. (2017 is the last year Apple will manufacture MP3 players)
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MySpace immediate connection among virtual communities including students in classrooms.
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WiFi, a marketing term for the IEEE802.11 standards introduced in the United States; a broadband system which created a mobile society including classrooms.
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Facebook an immediate connection among virtual communities including students in classrooms. Teachers can communicate directly or groups so students can communicate with each other.
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Twitter launched; a great way to encourage collaboration, practice digital note-taking;also a strategy to teach concise writing.
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Read/write website for communication among students, parents, and teachers for individual or collaborative projects.
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Developed by Steven Chen, Chad Hurley and Jawed Karim. It allowed teachers to easily share free instructional videos, and view videos associated with classroom projects.
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iclicker was one of the first to enable teachers to quickly poll students and get results in real time.
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STEM programs developed in the USA; and robotics included;
Robotics helped students communicate across different technology platforms; and develop team work. -
Apple released iPhone 2 a smart phone; apps assist with in-class surveys, assessments, and overall student participation.
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A smart pen students can record/write then tap paper to listen to sections of the paper.
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97% of classrooms had one or more computers and 93% of classroom computers had internet access.
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Apple I-pad adopted by schools; it is portable and affordable for educational settings ensuring students are involved in the learning process.
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Kevin Systrom and Mike Krieger launched an online photo and video sharing and social networking service; enhancing communication within schools and surrounding communities as well.
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Fairfax Virginia instituted “BYOD” in their school district, this action provided educators the opportunity into their students’ digital world.
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Acer Inc. and Samsung developed Samsung Chromebooks; educational impact includes low cost of the hardware, software, and upkeep; supports connect-ability to the Internet
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Zhuji in Zhejiang, China's province--has installed over 6,000 3Tcloud computing terminal devices; students will use electronic devices to access all their stored work and learning resources.
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Invented in 1983 by Charles Hall, however in 2015 set forth in many classrooms to foster creativity, build enthusiasm and teach real-world skills.
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Google released wearable technology, Augmented Reality (AR) glasses which layers data on top of what we naturally see, to engage students in real world learning experiences